书河书屋 通过搜索各大小说站为您自动抓取各类小说的最快更新供您阅读!
书河书屋 >  运河岛 >   第八十一章

窗外的草坪上有两只鹅,一只是褐色的,有着黑色的脖颈和腿以及白色的腹部,另一只也是褐色的,有着黑色的脖颈和腿以及白色的腹部。

他们悠闲地散着步,时不时地吃一些青草,偶尔还会叫两声。

行人从他们身旁不远处走过,但它们连头都不抬。

I think there should be some rules regarding what can be claimed and what can't. currently, it is possible to claim around the end portal. Since there are only a limited number of strongholds, it is possible for someone to claim them all and then build boxes around them so that other people can't go visit the end without teleporting to a home or someone else.

hello everyone!

Nov. 1st, 2020 is the one-year anniversary of Survival season 7.0, so I decided to host a giveaway to celebrate that. the prize is a \/disguise perk. It's simple to join this giveaway. Reply to the thread with the information below and you'll be entered!

Your IGN and your discord name (including the tag)

Your acplishments, favorite parts, or good memories in season 7

Your plans for season 8

make sure to answer all the questions above so that your entry is valid. the giveaway will end on Nov. 1st at 11:59 pm mSt. the winner will be chosen randomly.

Good luck everyone :d

It’s hard to believe Survival 7.0 is already almost eight months old. time flies! It’s time for another reset and a new season to e, so I’m making a mega thread.

with the 1.12 update introduced in season 7.0 and the new changes and ideas suggested by the munity, Season 8.0 will definitely be a season to look forward to!

more Focus on the Resources worlds

better Economy

better pvp

more ways to play

more things to do

this mega thread is a detailed list of changes and new features suggested by the Survival munity (including myself) that I believe could or should be added for Survival season 8.0.

If you have more ideas or would like to add to or change some of the suggestions listed here, please leave a ment. Feedbacks from the munity is always helpful!

below is a list of the ideas and suggestions. please note that they are suggestions and it is up to the owners and the Admin team to determine what changes will be implemented in the new season.

more Focus on the Resources worlds

Resources worlds are one of the key features that makes Survival unique. Under the current economy, the resources worlds didn’t get the attention they deserve since fishing is the fastest and safest way to make money, which can be easily done on the plot. Now it’s time to introduce changes and bring the attention back to the resources worlds. Encouraging the explorations in and interactions with the resources world will make the gameplay more interesting and set it apart from the experience on other servers.

making mob drops sellable to \/shop.

this gives motivations to find spawners and to make mob farms in the resources world. this encourages exploration and petition since the same spawner can be found by multiple people, and mob farms can be found by others too if they aren’t hidden.

price Suggestion:

blaze rod: 60, String: 10, Spider eye: 20, bone: 10, Arrow: 10, Rotten flesh: 10.(Spawner mobs)

Raw steak: 50, Leather: 50, Raw porkchop: 50, Raw mutton:50, wool:15, Raw rabbit: 50, Rabbit hide: 50, Rabbit foot: 200, Raw chicken: 10, feather: 5, egg: 1.5 (chickens can be farmed on plots so the prices should be much lower.)

Increase the selling price of ores.

the price for all ores except for diamond and emerald should be doubled (Nether quartz 56, coal 20, Iron 80, Redstone 100, Gold 120, Lapis 120, diamond 400, Emerald 1000). the current prices (Nether quartz 28, coal 10, Iron 40, Redstone 50, Gold 60, Lapis 60, diamond 400, Emerald 1000) are low for most ores which makes mining less profitable than other fishing or farming even though it requires more skill. the new price better reflects the difficulty of getting ores, which requires finding caves, mining skills, and, in many cases, silk touch tools.

Reduce fishing profit

the prices of all types of fishes should be reduced to a third (cod: 100, Salmon 270, pufferfish 500, tropical Fish 3330) of the current price (cod 300, Salmon 800, pufferfish 1500, tropical Fish 10k). the current price for fish is the same as season 6, but season 6 had purchasable spawners. After the removal of spawners, the speed of money making by fishing is too fast pared to all the other ways and it is basically impossible to not fish and still not fall behind. Fishing also doesn’t require any set up or purchase of tools, since it’s possible to get the best rod possible from fishing. because of that, the price of fish should be reduced.

Reduce farming profit (or keep the profit as it is)

the prices for crops should be reduced as well, since farming is a very safe way to make money.

price suggestion: carrot: 1, potato: 1, wheat: 3, Nether wart: 0.7, pumpkin: 9, melon: 1.6, Sugarcane: 1.5, cocoa bean: 0.7.

(current price: carrot: 1.13, potato: 1.13, wheat: 3.5, Nether wart: 0.8, pumpkin: 11, melon: 2, Sugarcane: 2.1, cocoa bean: 0.75.)

beetroots should be sellable to shop at 1 each. chorus fruits should be sellable to \/shop at 5 each.

harvest hoes should be able to replant beetroots. Farming with a harvest hoe on a large farm should make at least slightly more money than fishing, since harvest hoes can only be obtained from treasure keys, and building large farms takes time, effort, and space.

Resources world Seed change

the map seed for all resources worlds should change once every month. currently, the seed of the overworld changes once every two weeks, and many members of the munity think it’s too often. one month will allow more exploration of the overworld and better use of what the world has to offer. on the other hand, changing the seed of the end will motivate people to keep exploring the end trying to find more end cities instead of visiting the same ones they found early in the season. this will also reduce the amount of elytras in the munity, which makes them more precious and also makes mending enchantment more useful.

more motivations for dragon Fights

dragon fights are unique to Survival and they are like “mini-events” since they happen near the spawn of the end world. It takes a long time to grind for the end crystals, so dragon fights should be profitable. making dragon fights profitable will also make them happen more often, which brings the munity something interesting to do from time to time.

dragon Eggs can only be picked up by a player if they have placed down at least one of the 4 end crystals.

All players will receive 1000 as long as they have dealt damage to the dragon.(change to: players will receive money based on the amount\/percentage of damage they have dealt to the dragon.)

dragon breath can be sold to \/shop at 400 per bottle.(the price is not high, since one dragon needs four crystals which need 4 ghast tears. Ghasts tears are very hard to get without \/fly. the average price for a ghast tear is around 100k.)

*Add an option to trade a dragon egg for a creeper spawner (Note: gun powder can’t be sold to \/shop. Also, the plot mob limit still applies so it won’t spawn anything if there are too many mobs on a plot.) this can encourage dragon fights and bring more fireworks to the munity.

New \/dragon top shows players who have fought the highest number of dragons\/dealt the highest amount of damage to dragons\/spawned the highest number of dragons.

Add armor stand pedestals displaying top players in dragon stats.

better Economy

one of the issues season 7 and season 6 had was that there weren’t enough ways to spend money. Adding more ways to spend money will improve the economy in season 8.

purchasable plot Limits and customizations

purchasable plot biome change 10k each time (It’s rarely used so it should charge more.)

purchasable plot name change (10k first time, 20k second time, 40k third time, etc.), so players can work for the plot name they want, instead of trying to win a petition of claiming names as early as possible.

purchasable plot beacon limit: 10k for 1 beacon, 20k for 2 beacons, 40k for 3 beacons, 80k for 4 beacons, etc.

purchasable plot heads limit: 20k for every 5 heads.

purchasable plot holoskulls limit: 20k for each holoskull.

purchasable chestshop limit: 1000 for every 5 buying\/selling signs.

purchasable mob limit: 10k for first 5 mobs, 20k for the next 5, 40k for the next 5, etc. Up to 25 mobs per plot.

purchasable Spawn Eggs (NotE: mobs can't be bred on plots)

Add purchasable mob spawn eggs to \/shop. they provide nice ways to get pets on plots. price should be 100k each minimum so plot pets remain relatively rare and special. pets should take time and effort to get. there should also be a limit on how many spawn eggs a player can buy in total, maybe 10.

purchasable Advertising Slots

Add a new page of \/shop showing player owned shops. these slots can be rented at an hourly cost of 50 per hour.

Items purchasable from \/shop

Adding purchasable items to \/shop to help and encourage overworld exploration and pvp. the price of items should be relatively high so people will try to obtain them in vanilla ways or through trading instead of considering buying them from \/shop as the first or the best option.

Add Enchanted Golden Apples to \/shop at 20k each.

Add fireworks to \/shop at 20k per stack

Add ender pearls to \/shop at 200 each.

1.8 pvp

there have been lots of suggestions of changing the pvp from 1.12 to 1.8 from the munity. Even those who pvps a lot during this season don’t seem to enjoy 1.12 pvp. Some ideas are:

changing the pvp on the entire server to 1.8 pvp (lag seems to be a concern)

oR

making the pvp Arena similar to the current \/duel arena, which is on 1.8, and leave the other parts of the server unchanged (but with the inventory and armors carried instead of the default kits)

Adjusted quests

different from money which requires grinding farms and selling items, quest points reflect another aspect of the gameplay: persistence. quest tops should be given more recognition so it encourages more players to get on and do quests on a daily basis.

Add armor stand pedestals displaying top players in quest points.

Adjusting quest rewards and difficulties

daily quests should be easy to do with less reward (1.5k each instead of 2k each. 1 quest point each). Some good options are:

collecting a small amount (10-50) of items (easy to obtain) in inventory

Eating a small amount of food (5-20)(easy to obtain)

placing down a type of block for a number of times (2-7)

harvest a small amount of crops (50-100)

weekly quests should be more difficult than daily quests but are not very hard to do (15k each, 5 quest points each)

crafting a certain amount (45-150) of items

catching a certain amount (45-150) of fish

Killing a certain amount (45-150) of mobs

destroying a certain number (200-700) of blocks

taming mobs for a certain number (15-50) of times

trading with villagers for a certain number of times (30-100)

monthly quests should be challenging and time consuming with a relatively high reward (60k each, 15 quest points). Some good options are:

Fishing up lots (70-200) of trash

Enchanting lots (70-200) of items

Eating lots (70-200) of valuable or rare food (like golden apple, cooked fish)

Getting many (20-50) kills in pvp

breeding mobs many (70-200) times

*destroying spawners (20-50) times

New Achievement System

Adding new Achievements server-wide and season wide which can serve as nice collectibles and tutorials. For example:

“claiming a plot”

“Visiting the overworld”

“obtaining an Elytra”

“breeding a mob”

“Killing the Ender dragon”

New elytra event

Similar to boss Event, it happens in a separate arena with default kits for everyone. In the event, Everyone will be given an elytra and 2 stacks of rockets. there are floating islands containing treasure chests with points in them. the first to collect all points will be the winner of the event and will get event rewards.

changes to Kits and Rank Abilities

1.12 update introduced many new features so it's time to adjust some of the rank abilities.

An Ability for bedrock rank or higher: mending doesn’t cost xp

A new ability for emerald rank or higher (to pensate the loss of \/fly in the resources world)

the ability to move quickly in water in the overworld

or

A \/heal mand to remove all negative potion effects (poison, mining fatigue, etc.) which only works in resources world.

or

the temporary potion effect mand: Getting Speed II, Strength II, fire resistance, water breathing, and\/or night vision for 30 seconds. this mand can only be used once per 6 hours and only works in the resources world.

Kit Food

5 mushroom stew every 10 minutes (Not stackable so people only use it for food instead of trying to save it up).

better Starting Kit

Add 2 stacks of ender pearls and a saddle to the starting kit so that people have more ways to travel farther in the resources worlds at the beginning of the game when elytras aren’t available.

other changes

Updated tutorial

An updated warp tutorial with detailed information on the gameplay. It should also clearly point out the resource worlds reset daily and are not good places to build a base in.

disable auto fishing farms

*Adding restrictions on how long people can keep fishing without moving around (at least pressing one of the arrow keys)

5% of the win will be taken away for all coin flips.

Adding biggest \/cf winners and losers

Adding crop top, mob top, mining top stats and mands

Increase the price of heads to 50k each instead of 25k.

that’s it for now, but we can always add more! If you have more ideas or would like to add to or change some of the suggestions listed here, please leave a ment. Feedbacks from the munity is always helpful!

(Format credits to Kierenboal)

书河书屋推荐阅读:全民游戏:开局极夜荒野求生创世棍王NBA大恶人韩娱之星光灿烂王牌锋卫罗天蓝秀儿小说最新章节免费阅读自崩坏而起明日孤舟极品黄金瞳虚拟末日纪元女神表白:开局成为召唤兽3November的脑洞合集全民:转职后觉醒神级强化联盟:请叫他滔搏救世主!九星季秋秋的快穿温宁厉北琛许逸全本免费阅读斩神:我有一书铠甲:穿成安迷修,开局暗黑刑天重生NBA之最强天赋全民求生:从零开始征服迷雾世界重生日本当神官超级学习系统仙武世界大反派塔防大雪地美剧:维修变形金刚,登顶领袖夜封门终章【残梦幽影】惹火农女:狼性夫君太凶猛崩铁:出云往事还珠之皇后万福云兔子新书宠妻宝典觉醒全职业的我竟还能融合职业!网游之神罚骑士进入游戏世界终于轮到我玩养成!重生之誓要攻略年长者我在曼城看大门花昭叶深重生七零小军嫂免费阅读全文你的野区我做主魔塔乐园尼美往南的新书迟钝美人在无限游戏智霸全场网游:转职剑仙,一剑破万道王者:别人教练费脑,你费命天选歌手,鱼池大淘洗重生之机甲狂想曲网游之神级村长全民:死灵法师,站着就是输出都重生了,还让我从头开始
书河书屋搜藏榜:爬塔游戏,我却要从上往下爬?逆天废妃的反击计划!快穿之渣男不好当无限流的元宇宙你一个法师,物攻爆炸什么鬼小道士闯玛法网游:我有双倍奖励招魂永夜星途网游之精灵大游侠神职高手魔兽世界之妹控天下九叔:要用魔法打败魔法蚁穴求生:开局一只蚁XCY龙凤战队:加入PEL舞台小白妖孽极品高手在都市NBA:满级封盖的我只想训练斗罗:武魂殿团宠路子野惹她干嘛沙雕魂师的万界之旅超级透视系统战地老兵李卫国的越战回忆录王者荣耀之开个金手指有没有一种可能,亡灵神是个玩家全民转职:召唤十万特种兵暴杀LOL:一战成名,出道即巅峰超凡勇士这个教练有点不务正业大神我知道你的名字超神冒险团异界之极北称霸网游之战神王座(火影)灰烬纪年绝地狂想曲全民修真从完美游戏崛起全民巨鱼求生:我能听到巨鱼心声洛蓝冷钰王爷免费阅读无弹窗全民领主:开局获得打折神器我才是豪门苏缈苏喻言全本免费阅读我的贴身女总裁我是路人,被他看一眼,天赋没了沧海王者:我称霸联盟,灵儿太黏人!LOL:大司马首徒,治愈全世界网游:这开局叫我怎么输啊?陆煜川佟桦小说全文免费阅读数码驯兽师:阿尔法绝世仙途捡漏
书河书屋最新小说:公路求生从破旧汽车开始原神:从丘丘人开始登神杀一怪叠一血!法神血牛暴打魔神藤真健司的重启人生穿越农家,我成全家团宠娇霸无限升阶:这届人族不对劲!恶雌万兽嫌?不洗白我发疯不内耗我闯荡忍界那些年救命!被天庭三大反骨仔盯上了龙珠:天下无敌贝吉特型月,我的九重道路王者荣耀宇宙重启地理游记精灵:父母双王,我还年少有为!海贼:我真没想到篡国如此简单霓虹年代网王:神之子与神使奥特:我体内有颗星球大商天神传遵守怪谈规则,但没说不让超度诡佐鸣:一起当叛忍才是王道恋爱从港恐开始名义:省服第二出手了!被泼奶茶那夜我绑定神豪系统全服痛哭:那个狗托成神了绿茵转折基建暴君:从亡国太子到万象至尊战锤:从色孽巢穴开始的无敌路竹马要造反,我该怎么办?四合院:一觉醒来,穿越了群书漂卍解斩神:天祖母让我努力入编穿进热血传奇,我有无限续航噬界之瞳:两界动荡的隐秘推手综漫:星空之下的救赎精灵:小智重生到成都快结束!NBA生存游戏,你能活下去吗?魔道之拯救我的最爱黑化病娇带球跑,年上疯批玩命追草根狂徒:我只想把田种好亿点点魔道祖师之魏无羡重生刚到漫威,系统奖励钢铁之躯万法归源:从青铜指环到永恒圣尊网游之御兽苍穹疯狂奥术师人在海贼,逛街逛到顶上战争望舒月神快穿:三千世界修罗场厌世的我和穷追猛打的他在一起了笔名张三,我的作品火遍盗笔世界